
Sarin Adler
Caldari
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Posted - 2008.09.02 14:03:00 -
[1]
Originally by: Cpt Branko Edited by: Cpt Branko on 02/09/2008 13:46:05
Originally by: CCP Greyscale
When the early discussions for the changes being implemented were going on, one of the things that was generally agreed on was that targetted, pre-meditated strikes on enemy shipping were cool and a necessary option and should as much as feasible be maintained as an option under the new system. If you spend a couple of weeks pinning down the schedule of a particular dysprosium freighter and attack it with a well-planned ambush, that's cool gameplay, and serves as a suggestion that maybe if you're shipping such large volumes of high-value goods you might want to at least vary your schedule a little. The very first freighter suicide-gank that I'm aware of, back when freighters didn't even drop loot, was another example of good gameplay - the goal there wasn't to make a quick buck, it was to deny the enemy crucial supplies, which is an excellent goal in a strategic game.
Well, it makes it seem you're unclear what you really want to achieve. Buffing concord reaction speed and so on makes it considerably harder to do that. It makes it mechanically harder to suicide gank.
If you want to make suicide ganking for profit extremely difficult/impossible (which the changes to concord reaction speed + insurance do, but insurance would really suffice), then can you just say so clearly? Also, that is solved preety much by insurance nerf alone.
Buffing concord yet again (!) makes it mechanically harder to suicide gank for non-profit reasons. If you need a entire BS fleet to gank (read: two-volley) that enemy freighter, what's the point? Unless he's carrying insane amounts of stuff, you've caused more losses to yourself then to him.
The fact that suicide ganking is the only way to reach people in NPC corporations is even crazier.
Not only this, but how are you supposed to target enemy logistic lines, hidding in a pletora on alts & behind NPC corps.
Half-fixes & implementations don't work well. Nerf alts + npc corps, or make it easier to target enemy logistics. Rework war-dec mechanism so the make sense and are not pay-to-grief, but pay-to-disrupt-enemy- ops.
'We are working on it' sure, maybe in 2 years...
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Alts, the root of all the problems. |